9-ball rules

The game

9-ball is played with balls 1–9 and the cue ball. Balls are played in numerical order, and the player who legally pockets the 9 wins the rack.

Determining the break

The lag winner decides who breaks first. Alternating break is the standard model.

The rack

Balls are racked in a diamond shape, packed as tightly as possible. The 1-ball is at the apex, the 9-ball in the centre, the rest placed at random. The 9 sits on the foot spot and the Illegal Break (three-ball) rule applies.

Legal break

The cue ball is placed anywhere behind the head string. If no ball is pocketed, at least four balls must reach a rail or the break is foul.

Push out

If no foul was made on the break, the shooter may call a push out. They must clearly announce it to the referee; the wrong-ball-first and no-rail rules are then suspended. If no foul occurs on the push out, the opponent chooses who shoots next.

Continuing play

If the shooter legally pockets a ball (other than on a push out), they continue. Legally pocketing the 9 on any shot other than a push out wins the rack. Missing or fouling ends the inning; without a foul, the opponent plays from where the cue ball lies.

Spotting balls

If the 9-ball is pocketed on a foul or jumps the table, it is spotted. No other ball is ever spotted.

Standard fouls

A standard foul gives the opponent ball-in-hand. Standard fouls: cue ball off the table; wrong-ball-first contact (must hit the lowest-numbered ball); no ball reaches a rail after contact; no foot on the floor; ball off the table; bad hit on frozen balls; double hit; push shot; balls still moving; cue ball placed wrong; cue left on the table; playing out of turn; slow play.

Serious fouls

Three consecutive fouls cost the rack. For unsportsmanlike behaviour the referee chooses a penalty proportionate to the offence.

Stalemate

On a stalemate, the player who broke that rack breaks again.

This is an informative summary. Official tournaments follow WPA/EPBF rules.